Raid Dungeons
Beyond party dungeons are raid dungeons, which require even more players to
work together to challenge greater foes, for mightier rewards. While raids
are most prominent at high levels, characters of lower levels can team up
and challenge certain 10-player raids, such as Ungoliant’s Cave (30Lv+) and
Tectonus Crater (50Lv+).
Raids reward items of specific levels, as follows:
Dungeon
|
Item Rarity and Level
|
Epic
|
Legendary
|
Dryad Forest [Normal]
|
109 Lv |
130 Lv |
Dryad Forest [Hero]
|
115 Lv |
130 Lv |
Kranheim of Dreams Zone 1 [Normal]
|
115 Lv |
130 Lv |
Kranheim of Dreams Zone 2 [Normal]
|
115 Lv |
130 Lv |
Frostcore Ruins [Normal]
|
121 Lv |
130 Lv |
Fallen Tower Zone 1 [Normal]
|
145Lv |
160 Lv |
Fallen Tower Zone 1 [Hero]
|
145Lv 151Lv |
160 Lv |
Fallen Tower Zone 2 [Normal]
|
157Lv |
175Lv |
Fallen Tower Zone 2 [Hero]
|
163Lv |
175Lv |
Type
|
Legging
|
Linen
|
Armor
|
Shoe
|
Glove
|
Weapon
|
Helmet
|
Belt
|
1 Boss Dungeon
|
1st boss
|
O |
O |
O |
O |
O |
O |
O |
O |
2 Boss Dungeon
|
1st boss
|
O |
O |
O |
O |
– |
– |
– |
– |
2nd boss
|
– |
– |
– |
– |
O |
O |
O |
O |
3 Boss Dungeon
|
1st boss
|
O |
O |
– |
– |
– |
– |
– |
– |
2nd boss
|
– |
– |
O |
O |
O |
– |
– |
– |
3rd boss
|
– |
– |
– |
– |
– |
O |
O |
O |
5 Boss Dungeon
|
1st boss
|
O |
– |
– |
– |
– |
– |
– |
– |
2nd boss
|
– |
O |
– |
– |
– |
– |
– |
– |
3rd boss
|
– |
– |
O |
O |
– |
– |
– |
– |
4th boss
|
– |
– |
– |
– |
O |
O |
– |
– |
5th boss
|
– |
– |
– |
– |
– |
– |
O |
O |
※ Most gear is received in boxes, which you must open. Unboxed Rare,
Epic, and Legendary gear is occasionally found as well.
Ungoliants Cave
The lair of the giant spider, Ungoliant. This is a relatively easy raid,
which even low-level characters can enter. Ungoliant attacks with webs and
poison, and serves as a good introduction to raid tactics.
Ungoliant
After gathering the raid into position, Ungoliant will try to poison as many
players as he can with Venomous Jet. Binding will disable a character, until
other raid members destroy the webbing to free them. Ungoliant will
repeatedly try to boost his defense with Tough Skin, which must be
interrupted.
Tectonus Crater
The flame golem Tectonus can be found here, along with his underlings.
Tectonus can be challenged by lower-level characters, but the fight involves
slightly more advanced tactics than Ungoliant.
Tectonus
Many of Tectonus’ attacks will need to be dodged. Smouldering Shackles wraps
a player in chains, and they must get some distance from Tectonus to avoid
taking damage. Kyber will be summoned, and will inflict mass damage unless
the reactors on the edge of the arena are dealt with.
Dryad Forest
The Resistance is attempted to build a base at the Plains of Remorse, but
their woodcutting has awoken and angered the local Dryad, who has responded
with lethal force. To safeguard the Resistance, the Dryad must be stopped.
Dryad
Tangled wraps a raid member in a crushing root, which must be destroyed
before their life runs out. Fatal Seeds explode into persistent patches of
harmful mist, but will also summon Envoys which the raid can use for their
own benefit. Spring’s Envoy restores life with Revival, and to all nearby
raid members when it expires. Summer’s Envoy uses Apiary to inflict area
damage, and it will boost the damage of nearby raiders when it dies. Wither
will inflict damage over time when Autumn’s Envoy uses it, and nearby
raiders will get a defense boost when the envoy expires. Winter’s Envoy
unleashes area damage with Alabaster Blizzard, but will inflict damage over
time to nearby raiders upon its death.
Frostcore Ruins
Long ago, Puschkin the Great Mage sealed the demonic Veres away. Now
awakened, Veres seeks the Golden Crown to restore his full power, and has
located it within the Frostcore Ruins. Veres must once again be banished,
before becoming an unstoppable threat.
Veres freezes raiders solid with Ice Lock. Icy Surge takes time to cast,
during which the player must reach a safe location, or else take lethal
damage. Veres’ Wind Spirit ally will reduce accuracy with Strong Wind,
unless the raid closes in and kills it. The Water Spirit damages random
targets with Glacial Lance, and slows attack speed with Cold Front. The
Water Spirit must be destroyed with ranged skills.
Ironfire Mountain
Eldir has placed the Eternal Flame upon this mountain. It must be protected
from Heinrich’s Dwarven troops, who will unleash their mechanical constructs
to claim it.
Dwarven Gurus
Two of the four Dwarven Gurus will attack at once, with hammer, guns, and
pickaxes. Slaying one Dwarf will enrage the other active attacker, and they
will all gain power from Guru’s Unity.
Dein
Blow must be avoided, or else you’ll suffer a lengthy stun. Foot Stamp can
be interrupted, unless Dein is protected by the damage-absorbing Iron Aegis.
Ain
The raid must gather for Flamethrower and Explosive Bullet, to share the
damage. On the other hand, the damage of Guided Bullet will increase if
raiders are close together, to be ready to scatter. Explosive Bullet can be
used to weaken Dein’s Iron Aegis.
Terk
Terk will use Pounce to attack distant targets, so stay out of range. He’ll
be briefly stunned after he uses it twice.
Nesbit
Bomb Blast inflicts more damage, the more raiders are caught in its blast.
When Nesbit becomes Slap Happy, he’ll damage everyone around him, before
calling for his minions to bring him a Baccha Barrel. Killing the minions
and drinking the Baccha Barrel will make you immune to Slap Happy.
D-4QR-77
The zones of red and blue lightning will charge raiders with a corresponding
magnetic buff, and being charged with the wrong buff will greatly amplify
the damage suffered from D-4QR-77’s attacks. The correct magnetic buff is
also needed to disperse D-4QR-77’s magnetic fields, before Overcurrent deals
serious damage to other charged raiders.
Pyrotechnician Karlan
Extreme Temperature will inflict continuous damage during this fight, so you
must beat Karlan before things get too hot. The damage from Extreme
Temperature increases if a raider takes fire damage or attacks Karlan with
Fire. The Furnace Manager can use the Heating Device to turn the temperature
up even more.
Iron Master Agma
Agma will order the construction of various robots, but you can disrupt the
process by catching the parts before they’re assembled. Each robot must be
dealt with in different ways. Enhancement Process produces beams of fire and
ice, and catching two beams in a row is lethal.
Chieftain Boros
Taking “Money is power” at its literal meaning, Boros attacks with gold, and
absorbs power from it. He’ll use explosive Golden Balls, and summon Gold
Totems. He’ll also challenge raiders with Boros’ Competition, but this can
be avoided, if you know how.
Dark Citadel
A fragment of Mina’s soul was lost to Riggan in the Dark Citadel in the
past, but she discovers that her divinity can be restored if it’s reclaimed.
She’ll can’t restore herself with help from willing Soulkeepers, though.
Volos
Shockwave will hit multiple targets, while Crush only targets the tank.
Shockwave’s damage must be spread across multiple raiders, but each will
take more damage from subsequent attacks. Crush inflicts severe bleeding if
it his the same target twice in a row.
Kiva
Kiva uses Ripple of Pain and Balefire Malediction to damage nearby raiders,
or to hit distant targets. His pet Pamakh joins the fight too, damage nearby
targets, and striking at random.
Felim
Felim starts the battle by restricting movement with Tornado Wind. Strong
Wind and Brutal Blast will knock players into Tornado Wind, inflicting
additional damage. Raiders must gather for Thunder and Lightning, while
still remaining focused on dodging Felim’s other attacks.
Vicius
Raiders must spread out for Vicius’ Shadow Weave attacks, and gather to
split the damage of Death Throes. Raiders must quickly respond to Trailing
Shade, or else suffer instant death.
Riggan
The more raiders are weakened by Riggan’s spells, the stronger he becomes,
and the more damage Final Countdown inflicts. Zones of Corrupt Flames will
persist through the fight, and players must move to safe areas to avoid
Malevolent Maelstrom and Dark Energy Release.
Kranheim of Dreams
Kranheim of Dreams can be accessed via the Augur’s Chancel in Ignea. The
five bosses are normally spread between two areas, but the higher
difficulty, Kranheim of Nightmares, features all five in the same
location.
Lord Khatto, Chekook the Detested, and Captain Baran inhabit the
first area. Subcommander Kollus and Lyvir are found in the second.
Lord Khatto
Cursed Mark will reduce the target’s defense. The effect must be managed so
the tanks can retain enough defense to survive Khatto’s attacks.
Chekook the Detested
Chekook summons incubators which inflict Fire damage over time, freeze
targets in place, or strike targets in an area with lightning. Each
incubator must be dealt with differently.
Captain Baran
Damaging areas and ongoing damage effects escalate this fight’s difficult as
it progresses. Baran prevents interrupts with Guiding Light, so this skill
must be broken quickly.
Subcommander Kollus
Cold Steel targets raiders based on their distance from Kollus. The raid
must be ready, to ensure that it doesn’t hit weakened targets.
Lyvir
Lyvir will twist and warp the life of the raid members, in ways such as
reversing depleted HP, or preventing healing. His attack power grows if any
raiders are hit with Leeching Ring. Atrophic Blast will keep stacking, and
must be distributed among the tanks.
Fallen Tower Zone 1
Heinrich entered Ivory Tower to claim the Solarnium, its power source, but
found that he could not control it. In exchange for a new body, Lennart, the
tower’s original builder, assists Heinrich with controlling the Solarnium.
Both must be defeated.
Deacon Beos
Not only does Beos’ Paralyzing Curse freeze targets solid, but it increases
damage suffered from Thunder Storm, so breaking it should be a priority.
Khoni
Khoni alone will use powerful fire attacks, but the battle arena is also
surrounded by ever-moving flames. Raiders must stand on the Craters that
appear, to spare more damage to the raid.
Fallen Tower Zone 2
The grand Ivory Tower, across from Northern Willowood, is a monument to the
power of the ancient wizards. While damaged in an explosion, the tower still
stands thanks to its Solarnium power source. If Heinrich, assisted by
Lennart, claims the Solarnium, this incredible power will spread far beyond
the tower.
Ducan
Haunted Rifts will constantly spawn, but Ducan’s Calamity Eruption will
erase them. When near defeat, Ducan will use Loop of Calamity, and you must
withstand his escalating onslaught until a helpful bystander uses Purifying
Light.
Lennart
As the builder of the Ivory Tower, Lennart can call its many devices to his
aid. Some of his attacks will require raiders to jump to avoid them, and his
Magic Staves need to be knocked down before they drag players to their doom.
Lennart will summon even more arcane contraptions as his health drops.
Heinrich
Only Heinrich remains, once Lennart is defeated and the four Solanium
Defense Activators are disabled. Raiders can attune themselves to the
energies of Heinrich’s Crystal of Pain or Crystal of Ruin. The energy is
needed to prevent Heinrich’s minions from healing him, or to counter
Heinrich’s Clutch of Pain and Ruin Clutch. These energies will inflict
growing amounts of Chaos, however, causing the raider to take increasing
damage over time.
* The guide may differ from the actual game play due to updates and
content changes.