Party dungeon
Party dungeons become available at level 70.
Be aware of your class/path role when in dungeon groups.
You may be required to interrupts or mesmerize monsters in order to win.
The power of items available varies by dungeon:
Dungeon
|
Rarity – Rare
|
Item level
|
Promethean Giant's Hideout [Normal]
|
103 |
The Rack [Normal]
|
103 |
Depths of Despair [Normal]
|
103 |
Promethean Giant's Hideout [Hero]
|
109 |
The Rack [Hero]
|
109 |
Depths of Despair [Hero]
|
109 |
White Tabernacle [Normal]
|
115 |
Hidden Grave [Normal]
|
115 |
Ice Labyrinth [Normal]
|
115 |
Tomb of Asha [Normal]
|
121 |
Shadowflame Mine [Normal]
|
121 |
Fellglow Spire [Normal]
|
127 |
Spring of Lethe [Normal]
|
127 |
Spring of Lethe [Hero]
|
127 / 133 |
Temple of Cernunnos [Easy]
|
127 / 133 |
Temple of Cernunnos [Normal]
|
133 / 139 |
Classification
|
Legging
|
Linen
|
Armor
|
Shoe
|
Glove
|
Weapon
|
Helmet
|
Belt
|
Party Dungeon common
|
1st Boss
|
O |
O |
– |
– |
– |
– |
– |
– |
2nd Boss
|
– |
– |
O |
O |
O |
– |
– |
– |
3rd Boss
|
– |
– |
– |
– |
– |
O |
O |
O |
※ Most gear is received in boxes, which you must open. Unboxed Rare,
Epic, and Legendary gear is occasionally found as well.
Promethean Giant's Hideout
The Promethean Giant is an ancient flame golem - an uncontrolled monster,
forcibly resurrected by an external force, turning the surrounding area into
a volcanic cauldron. You must defeat the Queen Araknos, the Satyrus Flame
Pontifex, and all their followers to reach the lair.
Queen Araknos
Queen Araknos wind the player she considers the greatest threat with a web,
draws them to her location, and sprays damaging poison around them.
Satyrus Flame Pontifex
The Satyrus Flame Pontifex increases his damage with Liquid Courage, and
blasts Satyrus' Flames. Liquid Courage stacks for ever-increasing damage, so
be ready to interrupt it..
Promethean Giant
Quake Stomp inflicts heavy damage around the Promethean Giant. Flame Spurt
blasts one target. Infernal Flames creates temporary zones of hellish flame,
which soon detonate. Bound Ifrit summons an ally who increases the
Promethean Giant’s strength.
The Rack
During a fierce war between the Republic and the Empire, the Black Knights
established a camp in the ruins of an old underground fortress. Currently,
Koros the Colossal, Cabalist Janos, and Overseer Vance oversee their
forces.
Koros the Colossal
With Earthquake, Koros thrusts his halberd into the ground, and unleashes a
storm of blades. Terrorize slows multiple targets, and Earthsplitter damages
nearby characters. Koros will sometimes break off his attack to lunge at the
most distant character, before charging back to his original position and
target.
Cabalist Janos
While he prefers magic to weapons, Janos tends to augment his ranged attack
pattern with his close-up spells, Wildfire and Fireball.
Overseer Vance
Vance has taken inspiration from Koros’ charge attacks, but inflicts poison
on his target as well. He’ll try gather energy from nearby Mage Engines to
cast Raging Flood, which inflicts heavy damage to the party unless every
Mage Engine is shut down first.
Depths of Despair
This clandestine gladiatorial arena has been a frequent delight for wealthy
aristocrats, but a source of torment for unlucky local peasants. Helpless
“contestants” are tossed into the arena to be slaughtered by vicious
creatures. Justice demands that the innocent victims be freed… and the
owners punished. You’ll have to face the arena champions before reaching the
organizer.
Kyber
Ogre-trained wolves are not known for their even tempers, but Kyber’s
viciousness stands out even among his peers. He uses Brutal Blast to damage
multiple opponents in an area, Bloodcurdling Screech to attack all
opponents, and Swoop to attack a single target and anyone nearby. Howl
summons a pack member to assist, and being near Kyber greatly increases
their power.
Notlob
Relatively puny for an ogre, Notlob instead uses his wits to attain power
and outmaneuver challengers. Formerly a field commander, he now “recruits”
unwilling combatants, and manages the arena warriors. He uses Entangle to
capture players and drag them into arena spikes, and will call for help if
necessary with Plant Banner. Smash inflicts area damage.
Hark'khum
The fierce, cruel ogre clan he leads has always been feared, but Hark'khum
discovered that building the Depths of Despair and working with wealthy
aristocrats paid off as much as raiding caravans or sacking towns. In
battle, he’ll launch three boulders towards a particular target with Stone
Cannon, or launch three flaming projectiles in the same manner with Flaming
Bullet. When outnumbered, he’ll even the odds by caging a character with
Mystical Internment.
The Sanctuary
The fallen Valkyrie Kirke has betrayed her sisters, luring them into a trap.
At the behest of the wounded Megliana, Kirke and her fellow usurpers must be
struck down.
Berlinger
Berlinger summons defenses, and can’t be harmed while they remain in place.
While his defense holds, he strikes all nearby opponents. Breach his defense
and take him down, but back off before he smashes you in turn.
Karina
Karina’s Chain Lightning will vex you if you remain too close to your party
members, while Falling Star will spell doom unless the party gathers to
distribute its damage. Hoar Frost begins at a single point and expands
outward.
Kirke
Soul Explosion unleashes the anguish of the Valkyrie souls Kirke has
captured, in a scattering of explosions. Ritual Sacrifice singles out a safe
area, and inflicts damage on anyone who doesn’t reach it in time. Kirke will
summon the souls she’s captured, and use them to restore her own health with
Necromancy unless the souls are dispersed.
Lost Crypt
Meigas has dwelled in the Lost Crypt, beneath the Fringeland of Rodby, for
an age, biding his time and recovering his strength, waiting for his time to
rise against the Gods. His dread influence has touched the minds of those
who live above him, driving some mad, and calling others, such as Thanat,
Dogos, and Doros, to serve him.
Deathstalker Queen Thanat
Thanat will defend her eggs to the death, slowing attackers with Infectious
Poison, and using Poison Spit to spread poison. Keep aware of your
positioning to avoid toxic areas, and keep an eye on your HP. Loyal
Offspring summons young who will fight for their mother, as viciously as she
does for them. Be ready to swap targets.
Dogos and Doros
These goblins fight side by side, Dogos with ranged attacks, while Doros
closes in with melee strikes. When one falls, the other responds with Rising
Anger, and will continue to gain power until slain. While alive, they
empower themselves with Enhancement Spell and Rallying Call.
Meigas
Don’t challenge Meigas without a good supply of healing items. Soul
Absorption can only be removed with healing scrolls, and Curse of Fragility
must be purified. If these effects are allowed to run their course, they
will inflict tremendous damage.
Ice Labyrinth
A fortress engulfed by a cruel eternal Winter that defies understanding. If
the biting cold doesn’t claim would-be explorers, hostile creatures of
living ice ensure that none leave.
Snol
Striking Snol is like trying to fight the coming of Winter itself. Only
warmth can stand against it, and all four bonfires must remain lit before
Snol can be harmed.
Frion
Frigid Tether binds two characters in a curse of freezing death, which only
breaks when they put enough distance between each other. Hailstorm and
Arctic Wind scatter blue shards which continue to leech heat long after the
spell passes.
Artin
Break Frozen Heart by running away from Artin, and destroy the Energy Source
created when Coldwave is cast.
Asha's Tomb
Asha was revered as an oracle who could speak directly with the Gods. The
Gelmir Cult hopes that this power remains in her body, and seeks to plunder
the tomb to exploit it for their own ends.
Guardian Kiff
A golem charged with defending Asha’s Tomb, empowered with water and fire.
Puddles and Magma Pools must be used strategically to counter Moisture and
Heat.
Bhadin
Tormented Believers serve Bhadin even in death, and must be put back to rest
before they unleash area attacks. Maniacal Manacle should be interrupted, as
it will deal lethal damage otherwise.
Asha
Steel your nerve and remain close to Asha, as Death Wish will snuff your
life if you are too far from her. Frenzy can only be stopped with the use of
the surrounding Magic Statues. There are many attacks to avoid, and limited
space to do so.
Shadowflame Mine
Closed amidst the war between the Dawnhammer and Bloodhammer dwarf tribes,
the vanquished Bloodhammers have reclaimed this mine, and are planning
retribution. The Bloodhammers must be stopped before they rebuild their
forces and rekindle the war.
CH-85
Bomb Carts provide a steady supply of ordinance, and leave patches of Flame
Energy when detonated. It’s easy to run out of space if bombs are detonated
carelessly.
Ipalai
A damaging Fire will erupt from the surrounding rocks if Impalai’s fire hits
it, so smash any ignited rocks to avoid burning up. Mining Dwarves will
assist Impalai in heating the rocks, and should be eliminated before they
have a chance to do so.
Garram
Garram unleashes clouds of smoke and patches of Flame Energy. The greater
threat comes from Sturdy Bomb Carts, which explode with great force if they
touch Flame Energy. Garram calls down damaging Bombardments regularly, but
the smoke screens can be used to avoid them.
Fellglow Spire
Karquul dwell in this fortress in Millers’ Steppe, maintaining the Belgos
Rift. The Auger’s Order seeks to end the threat of the Karquul, by smashing
their last stronghold.
Krall
Remain aware of your distance to Krall, as his attacks cover a wide area.
Morghos
The Shock Earthmite defends Morghos, and he supports it in turn to keep
himself protected. While you take down the Earthmite, Morghos will unleash
some damaging attacks of his own.
Dubin
Energy Overload may manifest with positive or negative polarity. If you can
acquire the same polarity for yourself, you’ll reduce the damage you take
when Dubin unleashes it.
Spring of Lethe
The source of Rempelo Village’s water is threatened due to damage to the
water purifier from invading mutants. To save the town, the purifier must be
repaired and reinforced.
Uruvohl
Uruvohl unleashes torrents of Contaminated Water, which drench the
battlefield in poison. The initial splash is the most dangerous, and
subsequent waves deal less damage.
Trallusk
Trallusk’s Glutton Minions leave a puddle of poison when killed. Don’t stand
too close to them, but you’ll need the puddles to kill Trallusk’s flies.
Limnok
The sewers outflow in four areas during this fight. Sewer water can cause
massive damage, so remain aware.
Temple of Cernunnos
Cernunnos gave his own life to revive the slain Goldenbough, and the nymphs
built this great temple atop his tomb to commemorate his sacrifice.
Cernunnos’ remains still hold the power of revival, and the wizard Sanaya
craves that power for herself.
Sissik
Sissik generates many different types of plants from itself. Naturepods
leave pollen when destroyed, which must be used to remove Entangle.
Krannos
The very air around Krannos forms a Cold Front, leeching the heat from your
body. Areas of warmth appear during the battle, and must be used to regain
body heat lost to Cold Front and Krannos’ attacks, before characters are
entombed in a pillar of ice.
Sanaya
Sanaya has many types of minion at her command, and will use her own magic
to strengthen them. If her casts are not interrupted, her wide collection of
spells will likely turn the battle in her favour.
* The guide may differ from the actual game play due to updates and
content changes.